Crazy Machines 3 - Developer Stream - Marble Run

Crazy Machines 3 - Developer Stream - Marble Run


Marble run -- Watch live at https://www.twitch.tv/daedalicenterta...

Crazy Machines 3 is the latest, greatest, most amazing and craziest part of the series and fascinates once more with physic-based puzzles. Build your own crazy machines and share your awesomeness across the world thanks to the Steam Workshop.

Crazy Machines 3 on Steam: http://store.steampowered.com/app/351...

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Closed Caption:

so i'm back again no it seems we are in
full screen it seems to windowed mode
doesn't like doesn't work so I change
back to video capture and this works
better
so okay let's start and we will start
with an empty seen let's take this empty
desert here and today we like to put
some ball path and first I need a ball
to play around with
let's take this basketball here let me
spin the sky weeks away it's better to
so we have some front lighting okay but
up better and let's give this some
pinball like material let's take this
chrome here and we have a pretty falling
ball and now let's add some ramps first
we like maybe we start with some 68
patter on and i know we have a half-pipe
elements or let's use this let me enter
partage one
and there should be a of pipe
Adam and I know it's there it is this
one
right place let's let's place it here
doesn't ok this this this one is still
in progress or let's get some generic
material maybe it's painted wood and
let's change the color here to some
bluish better and we add to scene and so
okay to everything is falling down
that's because the halfpipe isn't into
gameplay plane
let's move it to the left here so we
have this we have two middle within the
gameplay plane here and let's make this
halfpipe fix and yep we have our first
up sticker so okay we liked to have some
six egg movements or maybe we decrease
the size a bit
and it's copy this foursome
so
this is what we like
let's do some bar
another one good to have copy and paste
let's test and we have sick they go
this was too small or the ball was too
fast
I hey
okay this works but it lets get them
with more space so it's run ecd up
ok we have our six egg introduction
no lets it one step more and know how we
continue how do we like to continue
ok the ball is running down here and is
exiting here to the right so maybe we
can continue this movement pitch and at
some port
the board best board
ok we need to bought part so let me make
the desired part quickly to wooden for
artists now it's a good report it's just
bored bored bored
ok so i bought you did it so what all
the increase in speed
well so it's not fixed so let me fix
this okay
down down and to the right okay so mm we
are done now let's lift it up again how
to be lifted up we could build some kind
of elevator
let's build a simple elevator so
basically we could require some kind of
platform that is waiting down here and
let's move it up to here or something
like that and so we can continue well
the running up there okay
this elevators kind of custom so let's
start with the platform and that use
this chessboard here because as that as
a perfect shape for an elevator and it's
more like okay we need some stopping
mint so let's set a box down here now
tell em I place the box below to just
part and if I selected you can see
there's a fix connection so at the
moment they are connected together they
are welded and will fall down
so let's change the connection type to
fix connection now they are basically
separate elements and let's make this
fix here and okay so no if I or a change
back changes back again to show you
something and if you like to put an
elevator we need to some kind of upward
force and for let's add some force here
this is represented by this arrow if you
scale this up the forces are draw so now
you can see what i meant the parts are
welded together and they're both moving
upwards and now let's change this bag to
a slider
good 22 slider sorry if this is a fixed
connection here we need to slide off
course because the elevator the should
move in a straight upward movement and
now let's see what happens
the box is falling down and the
platform's moving up so let's fix this
box and now we have some first
impression of an innovator that of
course that's way too early and way too
fast so we need some kind of logic that
waits for the incoming ball or something
so let's remove this force for now and
now you can see in different effect
platform will fall down because there's
no force and applied anymore and this is
a technical bit speciality spirituality
different complicated world and because
the both elements are connected with the
slider and they won't collide
so I need some thought object that
doesn't belong to this pair and let's
add some more we can reduce this bit
here
because this is no only some kind of
utility to basically provide the joint
for a slider and now we need some
stopping element let's add some
different box and we tried this to this
box and now we need the fixed connection
here with the screw and if i start this
now you will see you
the transport is connected with t is
more box with a slider this gives a
straight motion ability and M the other
box is connected with this crew kind of
joint and but it's not connected
directly with the chest part of the
transport ask alight with this no one
box and ok let's soon as a bit sword in
a way the platform won't fall down move
this up here and we kind of height in
our slider box but we don't need it
anymore and now we have a stable
platform
is able to move in a straight way up
wats ok we need some kind of lucknow to
cause an upward motion if the ball
arrives on the platform
therefore i will add some therefore we
really need some protection
functionality to you that is able to
check of the ball this has arrived
we either could check if the ball
touches the platform directly the
schoolwork but i think this is too early
we kind we i like it i think it's better
to kind of check if the ball is more on
the center of the platforms will be at
Sun third box and smaller one and gifted
autochrome materia material that this is
a special material the game and this
material is not solid so it's not an
upstander it's only holographic and i
will show you feel everything of one
that we were little flying so now you
will see the ball is moving through the
holographic materia ok now let's add
some much electric the checks if
something is inside this holographic box
therefore we can use inside check out
trip let's place it here doesn't matter
where this place because it's only is it
was a brilliant disco a tour and now I
say okay I want to check this box
and I connect this with the upper input
here that just wants to know what object
to check so if i connect this box with
this Apple input I tell this trip
check this box there's not an input here
as you can see this could this is useful
if you like to check for certain objects
or if let's say there are different
balls in the game and you want only the
red to check and you can connect the red
to this input but for our elevator it
doesn't matter we just want to check of
something or anything is inside here
ok we have to check out now and let's
call now we need or upward force again
so let me add force it basically it
doesn't matter where we apply it of
course in the center is good for physics
but we just place it a bit here and
scale it up because we needed a larger
but I think again that doesn't matter
because we have to trigger force by
logic and now we have to tell the force
ok the force should only apply if
something is inside the ship so
mmm yes you can see the force has two
inputs here
the yellow one is an object pin again
has already and the same as the day goes
on the inside centre but the force
already is connected as we snapped it
onto the chessboard so it will apply to
force on the transport i can connect
another object to spin then the force
would be applied to the connected object
so for now for our problem now the lower
penis interesting because this is the
amount of force we want to apply
so basically my thinking now is we do
not apply any false as long as nothing
is inside this holographic box and as
soon as something hits the box or
penetrates the box we want to apply a
force that caused that should cause an
upward motion to t just bought platform
ok let's do this we we connected the
holographic box to the inside check out
and as soon as something penetrates this
box this check out delivers a signal
here on the right side this is a site
information the left side on any chip
are all inputs and the right side are
all outputs so if something is inside
this box there's a signal here basically
it is there's a zero signal of nothing
is inside and one signal true signal if
something's inside okay so we we have to
tell you need some more
I need some constant here this is just
the amount of force that say we want to
apply a force of 15 if something's
inside so we have to combine the inside
information 50 desired force and this is
done by simple multiplication so i just
multiply the output of the inside sends
or with the amount of force that I
desire and give the result of the
multiplication 24 sin put of the
force element here and so if nothing's
inside as 0 x 15 sort results 0 and
something's inside that's one x 15
arrested 15 so enough talking let's
check if this works started to
simulation the palace in coming and
nothing happens
why is dead this could be because our
force is too low
possibly so let's raise this up again
let's see if this success
uh-huh there's there already was as
light upward motion and maybe you are
maybe you can you already have an idea
what is happening
the ball is running through the box and
as soon as it leaves the box and no
force will be applied anymore so we have
to kind of catch the ball on the
platform here so let's set some let's
add some kind of railing that will keep
the ball on the platform
let me just browsed inventory it maybe
this beam school work
let's
that's some kind of future trailing hmm
if I stop the spar right here i have no
chance to continue a right what motion
if the platform is under has moved all
the way upwards so okay so we kind of
have to add some unloading functionality
on the right side here later but for now
let's build upward motion of the lift
first
okay maybe this is already enough
what is simple lift let me check if this
will work
get it today
ok the ball remains inside ok that's
what's pretty fast so maybe I had a go
into slow motion here and used to follow
care following camera and as you can see
the ball is inside maybe if we wait a
bit
it looked like the ball road to the
right left so now it stays on the
platform so its up up into space here
and now it's coming down it's coming
down maybe Paul is
way to the left and left checkbox yep
it's out of the box as you can see this
is really okay good now we have to limit
the platform on some kind of on a
certain height so we need some stopping
element up here this is simply done by
adding an obstacle maybe for an hour
this great with do I think so let's see
if good ice and smoking up i stopped
ok this is some kind of weird elevator
I ok to Paul is still inside that makes
Ted and causes an upward force and but
no we
yeah what's the English would find
clipped have no idea at the moment so
let's say to Paul is anger Klimt
good that's tuned as a bit so we avoid
this in clementon and maybe we can
reduce the force a bit so we don't have
to this kind of throwing motion at the
top let's see i've reduced from 5230 and
moved this is this is interesting
just too small
see what what he can do i know we have
he is
yeah okay I think we have to extend this
box so this should be self-fulfilling if
I let's move the forest to the bit to
the right up there and let's crease this
box a bit so my thinking now is to
continue applying to force as long as
something's inside for now we won we
wanted to check if the ball is inside
and if sports interactive platform
should move up but now we want to stay
up there and i'm not sure but i think it
could work if you are up here and then
the static box up here will enter this
holographic box and the condition should
be automatically fruitful forever
what happened know the we moved to
position of the force this me
physical its increased the true we are
still in development you and maybe the
larger box now at edit some weight
although it's a holographic material but
i'm not sure so I let me rituals to
science do no movement here maybe I
didn't attach to the east this app I use
the object pin of the force and say I
want to I want to apply to force and
this object so i don't have to pass it
around know if if now it's better
ok and as you can see this works and we
already have some kind of unloading
mechanism here because we fruity box out
of the platform so i think i will use
this speak cause if I had some kind of
you shape up here this could create some
interesting motion so we actually might
have to increase the force it to get the
ball running an approach upwards and
down in your shape made the bottom so
let's get some u-shape kind kind of you
shape here and
ok
give you an idea of what I mean some
simple you and let's move it here and
make its static fix it here let's see
what happens
way too slow so we have to now we have
to increase the force again let's make
it really fast but did at Bob ok this
now we have to synchronize of the
problem is the ball is here to the right
and we throw it into a throw its kind
into shape but what we need is more like
clean entering of the beginning so we
really can follow the shape let me to
work quick test
maybe edges alright moved as if it right
here
perfect
ok we have a six-pack . movement a bit
to the right
upload movement we have kind of a pin
polish u-shape movement now it's a kind
of pipes to roll through and therefore i
need a send the pipe or tube
what's the difference between the tube
and the pipe in English what you're
hiding
german have no idea ok just fit as check
cages which fits or the ball should come
down here and just ok I have to make the
static let us check and their lips
awesomes mean to move it
ok let's extend is a bit more and that's
more pipes every week
we have another six secular not a pipe
down here
ok maybe the ball is too fast after the
first pipe
let's check knowledge works that are ok
mmm has executive shaved head that I
know we could get some at some more what
could be eight here we could at my
really kind of like to pushing effect of
the first platform attempt so let's
build some kind of pressure here as soon
as the policy 02 push our shoots may
shoot the ball
45
ah lupus or and Piper's war
ok now I learned something
the passive in the goal and is possible
actually there is no defined goal but if
you like I can show you how to turn such
a kind of building experiment into a an
actual level i will decide it at the end
of the stream so for now let's say we
like to shoot the ball opportunity right
here and maybe add some kind of
goldish element or some target element
and so we can create and task like throw
the ball into some kind of gold so let's
copy this it's copy our elevator here
and turn it into a into a kind of throw
us and easiest way would be to just spin
it about 45 degrees and this would
basically create 22 platform air awesome
ok now this isn't this is an endless
player elevator again now let's turn
this into a pusher at first and
therefore we have to say we need a lot
of force to get a short push and we
don't like to apply the force forever so
I let me add some count on
therefore we have such a countdown
Shapiro and let's say we like to add to
force for a quarter of a second and as
soon as to count on is all let me
explain the count rip the countdown is
running and as long as the count on it
doesn't it 0 it gives zero at the output
and as soon as it hits zero it will give
a one on the output so by default the
countdown is running as soon as the game
starts
so we have to say okay to go
wheel-to-wheel like the count on running
only if something is inside this
holographic box here so i will take the
signal from the inside check out and
control the counterfeit so as soon as
something's inside the count on receives
a signal at the input and starts running
and as soon as to count on is over we
don't want we wanted a divorce to stop
so basically we have to multiply this
again so let's copy the x pipe and we
have to combine the desire force again
if i do it this way now we would have
the opposite effect i think because the
countdown is 0
and the count 0 and if it if it's
running ran down it's one so actually we
have a delay of a quarter of second now
because if something's inside the
counter will start running and we will
wait at the moment we would wait until
the countdown is over before the forces
applied so we have to to dissipate in
order to work as we wanted to
for now i have to invert the signature
of the countdown and therefore i use the
not ship cannot ship simply invert the
signal and and let me think we want we
like to wait
if something is inside countdown is
running if its overall we want to see
rosso with no that's it's running it's 1
&
ya think we sure we will have to stop we
have to multiply this again think this
should work so okay what did I do now
this is kind of a spiderweb here
basically everything is allowed only if
something is inside so i use the signal
here as a second input for this
multiplied and i used the inverted
signal of the count our nest first
emperor 21 years so for now if something
is inside this will turn true and as
long as to count on this running we
invert the sickness or if something is
inside and the count is running we have
our signal as soon as the countdown is
it zero we will receive this will give
one at output we need to get every
inverters and notice is 0 and this is
our controlling signal and the rest is
the signal of the trustee force I think
maybe now I can even I could even remove
this connection but i think that should
work
ok let's check
well as you can see we have a short
short even a quarter of a second the
force applied ok
of course there's no way easier way to
do this we just good let me show the
contrast could increase the force even
more to some really huge value and at
stopping element here and this is a very
more proved force approach to do this
and let me show you what I mean
now what emotion is stopped by this
obstacle here and back happen
yeah this is ok now you will now you saw
Paul two ways to create such a pushing
motion one by two doing is it were with
the logic possibilities and won by just
adding physical obstacles so for now I
will keep this because this is a kind of
motion i like and let me rewrite this to
see where the ball is shot at
ok tip tip tip okay so maybe we can add
some kind of goldish element here and
let's see what could we shoot down and
maybe we at a
table here paper too much we had a table
here i have no idea why waste a table up
there but this is a problem we can care
about later and let's see if I make this
table static there if the ball is
reaching the top of the table different
up this is good
maybe so and maybe we had some something
on the table that's what we shoot down
maybe some kind of create stack
so let's see
ok
the ball is too too slow to be able in
so let's make it fast are let's even
increase the force to 500 and k maybe we
will shoot over the table now let's see
I get goodness again
ok so as you can see we made it we hit
the blue create by incident and just
whisk this even could be kind of the
task we like to create sure to blue
create down the table and ok let's make
this our task so first let's give to
spit a table some visual base here also
do levels kind of hovering but for now
let's at Sun supporting rockier tanya
and thinking they take another rock and
we have large rocks here and the game i
know we do let's make a part of this one
k and m static and hear some kind of
modern type breakfast table up there and
now let's make a simple level out of
this at the moment if i switch to
player's perspective as you can see the
player has nothing to do everything is
prepared and level just has to push
start out as a rock that shouldn't be
there
back to player the player just tested
for start and there's nothing to tour
the trolley is interesting to look at
but this is no task so let's add some
player feature and ask crazy machines as
a chain-reaction game we like the player
to complete chain reactions so let's say
we remove some frame from the level that
is up to play out two built-in so let's
remove this room maybe
and let's remove this obstacle and yep
so as you can see if I no change to the
player's perspective to at parts are
missing first to lower half pipe here
and second the stopping obstacle here so
i take the role of the player and think
okay I use the halfpipe here and passed
the first section but now the platform
is moving with the board is this kind of
actually would be really hard for the
player to understand what is happening
now because the platform is moving 50
ball and appalled due to the gravity
that is working sideways here to Paul
isn't really pushed so we need this
pushing obstacle here to get this
shooting effect
this is only exemplary UI app okay but
we did it we shut the blue Krait down
and now let's say we need some success
device which back to the editor and
let's add some simple success here
definitely have a very simple goal
element as you can see this is kind of
target with holographic cylinder and if
something or if anything's inside the
cylinder the game is sexy just so you
don't have to worry about building logic
and stuff and so let's say if anything
falls down know from the top of the
crate stack here
the game is succeeded
show you as you can see we get our
Korean checkmark and have completed or
game
okay that's one hour let me check the
check it
ok I think I hope you had some fun and
it was kind of entertaining and I think
we're really created some cool motion
with the simple very basic lift lift is
cool you shape here and lift is pushing
effect and how this works
of course this is this can all be
officially pimped by adding even more
details even more effects and it's kind
of a really hard level because they live
this would be a hot level across to play
our best would have to understand what
is happening here why the ball is shot
if i stop it and why is not shot but
this is up to the player and yeah that's
for today i hope you had some fun
goodbye

Video Length: 43:40
Uploaded By: Daedalic Entertainment
View Count: 3,455

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