Kaptain Brawe: A Brawe New World iPhone Gameplay Review - AppSpy.com
Kaptain Brawe: A Brawe New World iPhone Gameplay Review.
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Installed Size - 418 MB
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Closed Caption:
Kaptain Brawe is a cop. A space cop! They
do things differently in space, like spell
captain with a K. Imagine taking control of
Zap Brannigan, only instead of being a complete
incompetent with a side kick that despises
you, you have the added bonus of having some
modicum of intelligence, but that's only because
of the player actually doing the legwork in
solving the puzzles.
As adventure games go, this is what we would
call a throwback to the adventures of the
early 1990s. Well OK, it's been updated control
wise for the iPhone platform with hotspots
and a comprehensive hint system, but in look
and feel, you'd swear you were playing a Lucasarts
adventure that was released before the magic
of CD-ROM technology. What this means is there
is no voice acting. Now for a lot of people
this will be a deal breaker, especially for
those who weren't gaming before listening
to characters actually speak their dialogue
was commonplace. It does lend a certain amount
of personal interpretation however, and adventure
game fans might feel nostalgic at the different
colored text for each character.
Now as with every adventure game, the meat
of the experience comes down to the story
and the puzzles. The puzzles are classically
interwoven (where step three of one puzzle
is step one or two of another), and nothing
should completely vex any player (after all,
that's what the hint system is there for).
We won't ruin much of the story for you, but
it starts with a distress call on a planet
and in typical adventure game fashion leads
to something much greater. The humor and characters
kept the tale entertaining throughout the
play.
For fans of the genre, this is a definite
recommend. It's visually stunning, fun to
play through, and has a little bit of a Space
Quest vibe to it. For those who find adventure
games too slow or not engaging enough, this
title won't change your mind on the matter.
Appealing to fans might limit the game's potential
audience but its potential audience should
be more than satisfied.
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