Clash Royale - Top 10 Cards! Countdown of the Best Cards in the Game Right Now
Clash Royale Top 10 Countdown of the Best Cards in the game right now in the current meta! In this video I’m going to give you guys my opinions on the top 10 cards of Clash Royale in the current meta. Now I know I’m going to get some people who may disagree with my opinions, so I really want to emphasize that these my own opinions. Along with why these cards are the best cards in the game, I’m also going to give you guys my opinions on how these cards can be balanced and ways for us to have more diversity in the game because I do believe some of these cards offer too much value.
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MUSIC: Tobu - Infectious, Life, Sound of Goodbye, Seven (NCS release)
Game: Clash Royale
Version: 1.2.2
Size: 93.6 MB
Languages: English, Arabic, Dutch, French, German, Italian, Japanese, Korean, Norwegian Bokmål, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Turkish
Seller: Supercell Oy
© 2016 Supercell Oy
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Enter the Arena! From the creators of Clash of Clans comes a real-time multiplayer game starring the Royales, your favorite Clash characters and much, much more.
Collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses you know and love, as well as the Royales: Princes, Knights, Baby Dragons and more. Knock the enemy King and Princesses from their towers to defeat your opponents and win Trophies, Crowns and glory in the Arena. Form a Clan to share cards and build your very own battle community.
Closed Caption:
yeah
hey guys it's ash and in this video i'm
gonna give you guys my opinions on the
top 10 cards of clash Royale in the
current meta
now I know I'm going to get a lot of
people who may disagree with my opinion
so I really want to emphasize that these
are my own opinions
along with why these cards are the best
in the game i'm also going to give you
guys my opinions on how these cards can
be balanced and ways for us to have more
diversity in the game because I do
believe that some of these cards offer a
bit too much value at number 10 we have
the skeletons the one the elixir
skeletons are a very high value card and
are often underrated to give you guys an
example of how good they are four level
nine skeletons do a total of 268 damage
per second together while three level
nine goblins do 288 damage per second
while costing one more elixir than the
one who exert skeletons not much
difference yet cost more elixir while
for level four barbarians together - 420
for damage per second while costing five
times as much in the exercise of
skeletons that's about fifty percent
more dps before more elixir in cost
so this makes the skeleton so deadly
when supported by another troop to
distract her in the tower and also for
powerful combos
because of how cheap they are also
skeletons are super good on defense so
easy to obtain value they can be
Musketeers many paca and properly
deploying them against most threats will
grant you great value
now they can also be used to pull
distract separate combos just so many
useful properties of these one lecture
skeletons
best of all they keep your average
electric costs low and allow you to
cycle through your cards fast
at number nine is the canon
there is only one reason why the cannon
is in this top 10 list and it's a very
big reason the hog rider the cannon is
the only defensive building in the game
that can counter the high rider and
grant you a positive value in return
hi Ryder decks are everywhere so as long
as the hog riders popular the cannon
will follow the cannon also serves other
great uses our it can successfully
defend against many other cards that
cost more than three weeks for such as a
mini pack of Valkyrie giant scouts and
dark prince and so on so it's just a
great card for obtaining value against
some of the most common threats in the
game number eight
the Valkyrie the Valkyrie has the
highest HP of any splash attacking troop
and also the strongest flash attacking
the game
excluding Sparky for a car that costs
for elixir this makes her very useful
especially her ability to counter the
princess and ice wizard with ease as
well as many other support truth behind
tanks she's the best support killer in
the game
the main reason why she's one of the
best card in the game is because of how
useful she is against the most common
threats in the game such as the princess
ice wizard hi Ryder combo rushes and so
on
and because of our high HP ndps you can
ignore her she's alone like you could
with other splash attackers like a baby
dragon or wizard
a number seven we have this app spell
disaster
well is hands down the best of all car
in the game it inflicts damage super
fast and has a 1 second stun effect
what makes it the best is that it only
cost to elixir and can almost always
great value
you almost can never go wrong with this
out so if you zap goblins and we need to
shower then you're making values a
minion horde and I your entire to finish
up all the weekend millions then you're
getting ridiculous return value sapping
skeleton army or common barrel also get
you a lot of value as a spell is a super
useful spell card not just because of
his to liquor costs but also because of
its super useful stun effect this can
allow your troops to get an extra shot
on to the opposing tower or allow your
defense to get an extra shot
not only that it has other useful
abilities such as the ability to reset
the target of troops and buildings for
example if the Royal giant target arena
tower instead of your building then you
can zap the Royal giant and have it
redirect on to your building another
very very useful ability of the gospel
is the ability to reset Sparky's charge
number six is the minor one of the
biggest reasons why the miners on the
best cards is simply because it's the
best counter to the princess
the minor is a super good card because
of how effectively it kills or disrupts
many support troops like The Wizard
musketeer and the witch
and another thing that makes the minor
super good visibility to dispose the
elixir collectors a three licks your car
destroying a five minutes your card and
disrupting your opponent's deck
especially if they're using an expensive
deck with a lecture pump then the minor
will be a nightmare for them and the
best thing about the minor is the
ability to quickly lock onto and
distract your opponent's arena tower and
because of its very good HP it can
shield your low HP true such as goblins
and form a ridiculously fast and
powerful common
number five years later collector the
lakes and collector is a very valuable
car for almost all expensive decks
if you're using an expensive deck with
the average electric costs over for then
you will almost always struggle against
another player within the elixir
collector as that player will always
have the advantage and legs are over you
there is no other card in the game with
the high investment value as the elixir
collector
supercell had done a great job balancing
the likes collecting by significantly
decreasing HP as the ones used to be a
very viable defensive structure just due
to its high HP another thing that
balances the election collector is its
negative impact on synergy
it's a must that you have another
building other than the election
collection to block threats such as the
hot rider in the Royal giant and you
also need a spell card or two so that
only leaves you with five or six true
cards
so these limitations due balance to the
extra collector
however the biggest problem when dealing
with the alicia collector is how big of
an advantage it is if you're starting
hand has the elixir collector
it just becomes extremely annoying when
your opponent starts off with the elite
collector and your elixir collector is
the last card in your cycle
yeah
at number four we have the Royal giant
the Royal John quickly went from the
worst card in the game when it was first
introduced to being one of the best cars
in the game right now
the Royal giant is super bulky for his
range and his range poses a lot of
problems not only the godly ability to
avoid getting shot by defensive
buildings but also more importantly the
position at which he stands with his
range his position restricts the ability
to counter push effectively , pushing is
an extremely important strategy when
dealing with agro-based troops like hot
riders and giants
however because of the Royal giant
shooting your tower from pretty much
where the bridges the ability to Connor
push is severely restricted and limited
perhaps the only two fusible cards that
can effectively counter push our the
mini pack and barbarians which you can
support your truth behind while a troop
such as a Pecha isn't as great because
the pecker requires three seconds to
deploy and still requires a lot of time
to kill a royal giant which by that time
the world I would have already crippled
juror arena tower badly
another very big problem with defending
against the world giant is his ability
to restrict double-lane pressures for
example you just can't pressure your
opponent on one side with a strong push
like high rider and goblins and expect
to cheaply kill the Royal John on the
other side by restricting them from
using support troops behind the world
Jack because the world giant doesn't
need support he's a range tank
he locks onto the arena tower quickly
and the biggest problem dealing with the
Royal giant is range if you screw up
your building placement or timing then
you get punished hard and it's not hard
to screw up your deployment timing
especially if you have a slight
connection lag a millisecond that can
easily translate into a win or a loss
that's just ridiculous in my opinion the
other problem with this range is his
ability to immediately target arena
tower after one of your arena towers has
been destroyed
usually when you're down in the arena
tower it's supposed to be harder to take
down your second or in a tower as you
now have the King's tower supporting you
on defense but it's the opposite when
dealing with the Royal giant it actually
becomes easier for the Royal John users
to take down your second arena top
because he cannot freely target arena
tower while avoiding your King's tower
and without having to travel
which means the only way to stop a royal
giant from instantly targeting arena
tire is to place down the building in
front of the Ring the tower before your
opponent deploys the Royal giant and
this is just absolutely ridiculous
because that would just lie your
opponent to easily destroy the building
or completely disregarded let it decay
and then overwhelm your opponent with
the Royal giant , this is the ability i
believe that makes the Royal giant oak
number three is the hog rider the hot
rod is the most popular trip in the game
and you can unlock him at a really poor
he's a rare card not an epic or a
legendary so he's very easy to obtain
and level and in my opinion he's the
best card in the game right now
that isn't a legendary he's only four
elixir and favors buildings which makes
it super easy to punch her up on it if
you're making great your legs are
trade-offs
I don't believe the hog rider is over
power but i do believe that he grants
too much value for 40 minutes your card
because the only building something
value from the hog rider is the cabin
there is no other building in the game
that cost less than four elixir and can
shut down the hog rider from targeting
your tower that is just ridiculous in my
opinion the only other three lakes your
building is the tombstone which will not
stop a highlighter from getting to your
tower
he's just too fast and powerful and goes
directly for your arena tower there are
nine buildings in the game
while there are 45 troops that is a 125
ratio so if your deck doesn't consist of
at least two buildings and most x carry
one building then you will struggle to
defend against the hot writer at some
point if you don't have that key
defensive building in your hand or if it
was simply destroyed and right before
your opponent sense in a hot writer
so my proposal to balance them is to
slow him down a little
his speed right now is very fast make
him as fast as a mini pack instead so
that it gives people enough time to
react to the hog rider pushes because
every troop has a deployment be for
example the meaning horn has a 1 second
deployment speed
by the time the minions are deployed the
hog rider already got a free shuttle to
the tower and I defensive buildings
should be able to have the hog rider
retard you on to the newly place
building
even after the high brighter had already
locked onto a tower for example the
Prince locking onto the arena tower by
placing your cannon in front of the
arena tower
you can have the prints we target on to
the Kennedy this is not possible with
the high rider and really makes no sense
to me as to why because the hot riders
super fast
so if you're like one or two licks your
low from placing on your building on
time
you're punished to test because most
defenses really will not do enough to
stop the bleeding from the heart writer
and we also need more troops like a hog
rider to add to the diversity because no
other troops
that is in the legendary is as
inexpensive as he is and can directly
target your opponent's arena tower
we also need more cheap defensive
buildings because right now for as long
as the hot battery is very popular the
cabin will also be very popular and
number two we have the ice wizard
he's easily the best support group in
the game as he's not weak two arrows or
even fireball like the princesses
he is the best trip in the game for
counter pushing because of his chief
three licks your costs which allows you
to form powerful combos with ease and
because of his incredible ability to
slow down incoming threat allowing you
to easily countered them and then add
the ice wizard for offens and ice wizard
is no joke on often is either his
ability to slow down troops buildings
arena towers
while also deal area damage towards make
them absolutely lethal on both ends
then we also have to talk about area
damage coupled with the ability to slow
down troops
you can easily obtain value against me
in the hordes of barbarians
and now the card sitting at the top
above all other cards is the princess
the princess is by far the best card in
the game she cost only three lecture
which makes it easy to form powerful
combos on the offensive and obtain
incredible value on defense
she has the greatest troop range in the
game with a ninth hour range
no other troop comes close the royal
china has a six and a half hour range
I she's the only trip in the game who
can take down both the arena tower and
the King's tower if she's left alone
she does area damage equivalent 240hp
damage from a level one princess from
just one shot making her the best area
damage troop in the game
not only because of her incredibly cheap
three extra costs but also her ability
to target air units
the only other troops a Qatari air and
do splash are the baby dragon which fire
spirit wizard and ice wizard
she has a very large area damage splash
radius allowing her to deal damage to
multiple units at the time
one of the biggest advantages that the
princess has in my opinion is their
ability to force the opponent into
playing down the cart or else incur a
lot of damage because of the princess's
range
this is a ridiculously powerful ability
for three licks your card because it
allows the users to effectively and very
cheaply double-lane pressure or forced
opponent into expanding more elixir that
needed just to cover the princess
if they lack a proper counter in their
hands for example if your opponent
doesn't have a 2x ER or less card in
their hand and they're never going to
gain value the only two lexer or lower
cars to counter her and gain value from
are the goblins spear goblins skeletons
and fire spirits only four cards in the
entire game out of the 50 for another
very big advantage of the princess many
people overlook is their ability to
defend from the oppositely for example
so your opponent's arena tower at the
top left is that 1000 hit points and you
want to finish that our off by your
opponent goes with the Minotaur on the
right Lee
well with the princess you can send her
on the left lane and she'll be able to
easily cripple the meaning port to allow
your in the tower to one shot them all
with ease
and then you can add a supportive troop
like the hot writer and counter push
easily on the left wing with both the
princess and the heart
if you had another area damage troop
like The Wizard you would not be able to
do this
not only is the expensive he won't be
able to target the minions from the left
lane which will then mean you'll need to
support him on the right name which you
don't want
thanks for watching I hope you guys
enjoyed this
yeah
yeah
Video Length: 14:54
Uploaded By: Ash - Clash Royale & Clash of Clans
View Count: 687,337