E12 Pro/Engineer Wildfire 4.0 DWG DXF Conversions

E12 Pro/Engineer Wildfire 4.0 DWG DXF Conversions


Exercise 12 - Importing 2D-DWG and DXF files into Pro/E and converting them to 3D models.
Closed Caption:

exercise 12 this exercise for going to
take a look
at the capabilities in Cyprus near and
how they could actually
how to use projector to import a DXF for
DWG file from AutoCAD or another
legacy can system to begin
the manual page nine we start the
exercise
that here we could see that
you just go to File Open it's like the
DWG file from the options
now can be careful though
are in the manual it shows here that
shows up with our
lower case and other exercise 12
I I discovered that my home computer I
have difficulty actually trying to open
up that pile
simply because it actually are does not
like the space
as a character so I had lower case
sometimes doesn't like either
so what I haven't up to it was going
back into Mike through Microsoft
Explorer
and change that all the caps and taking
up the space
put an underscore instead
the space
but let's be get
so with pro/engineer open
without go to File Open
he bring up this dialog box
over here under which has brought type
such project file but we want to find
DWT
which isn't the native AutoCAD file
sadat DWG
that low key your older the cat 111
advanced
other sample vials exercise 12 fueled by
the excise 12 that DWT
go ahead selected open it and it will
prompt you
important now you can import it into
another try it
%uh that would that's very useful
actually you can afford is a format if
you have all
like a CD DVD formats that you might
wanna bring in
in this case for gonna bring the two
apart because we want to create a
three-dimensional model
from r2d tripe so it's like part
that had okay
outcomes and as you see here
and what we want to do is up
makes you want to clean up a little bit
you don't need to have all this data on
here
more information self ego to show for
the
upper left above our future tree because
like layer tree
and you could actually a break like that
any of these
layers like this case the yellow which
is the cross hatch
and hide it
that's how the magenta as well which was
that
satellite other
they're not the see it
which is the border
that leaves us with the geometry that we
need
the next thing we could do is let's zoom
up here
that we need to start generating I
planes because we don't have any planes
here to work with that we want to
generate
at least three that we could use as
references and also sketch I am
so if you look in your manual
the start of
and we go ahead
that we select some geometry to create
planes and
generally what you could create planes
perpendicular to the lines and curves
I my second point some lines so
what we're gonna do here as we go ahead
we'll select this line here
and the Sandpoint inside prolly
sell the SIM up there
hold the control key as you do this
may have to click a couple times
actually before the whole controls
actually easier just to select the lime
and then hold control them dance like
the point
or
there yet
select the center point there
and hold control
that's like planets attached to
now if we go over here to the blame tall
will see it will generate a plane center
there
it okay
the next one will slack up with the
house like the line here
that whole controls like the end point
and this
corner here
they got a plane that will generate a
plane
that's
parallel
to import a geometry
it's actually an alignment with
and that finally
we could go ahead and select
this point here
and then this line
holding control
up yeah actually can slap
take a look at the manual here what we
do in the bomb
trying to create a plane
through here so we're gonna go ahead
slacked
case a land of selecting
that this line right here
then hold control again that's like the
end point of it
got a plane
that will generate a third claim
and so we should see can look up front
operate plane that we have created
art over and show we could actually go
to model tree now
we conceded 12 13
and datum
this case state my date him too
is my up front view actual to my comp
this a bit them once my right
day in three is my front
okay
the next thing we're going to do
is we're gonna go ahead and start a
sketch on the plane parallel
aligned to the our actual are imported
geometry
so that means I would be this datum to
in my case just make sure it's this one
here
starts catch
and we're gonna steal this geometry for
new sketch
and first time although what think
prompted us for as alignment
so we go over here to the references
because that's like these
vertical and horizontal lines
close
okay
now we're going to use the useful over
here on the right
click can use
and under type it's gonna be loop
the just like what are these urges
a good close and you could have hit done
at this point
now use the revolve to all
and go ahead and select
this ads is an access here
and it will revolve around that geometry
hit the done to all
and now we have our wheel nearly done
now we need to steal the holes for the
slots that we have here
will just take one more pattern and cell
discuss a little
bit more tricky because it's not on the
same plane
so we need to get some that geometry
over here to the right datum plane
so way we do that
as we go ahead
and we need to first mark create a data
plan that's centered
on
it within this wheel
and every still here
actually do have one such already sold
mom
actually skipped that part in the manual
so the few the fleet center
the beginning
oh no I'm sorry I actually
that is correct we do want that their so
go ahead and create
a sketch on this plane here that's the
one that runs parallel
with our
geometry
sketch has like these as a references
com and then
take the line tool
and in the center here if you go to
wireframing maybe see a lot better in
the center
just draw the line approximately half
inch long
that's fine
and the just make sure that was all
snapped into
the geometry that you made reference to
and had done
okay
now what we're going to do is we're
gonna go ahead and create a plane that
runs right through the center there
okay now to get a plane the line in the
center again
the chance for that we've just scratched
week ago had the week it's like the end
point of it
and hold control
it's like the line itself thing go to
date him
the she created a time as you can see
it's of Saddleback from the first week
rated
but now centered we have references that
we could lock into
when we drop the geometry am this plane
okay so let's start the sketch again on
the parallel claim
with the mic estate into
and then zoom up over here
select your references as
geometry there
and then
go back to the useful
slight loop
Slyke what are these inside edges
had the middle mouse button a couple
times to exit
and then hit done
now you'll see if you've turned on the
show tool for layer tree
you will see sketch three now contains
geometry that we need to move over
to our right playing
so what you wanna do this clip can
something else other than sketch 3 them
be click on sketched 3
just a reset it make sure that you
haven't selected now
what's it's like that are highlighted
like you see here now we could go to
at it
copy
now slacked the plane that you want to
drop a nap
this case the right playing
good at paste
look at the schedule after that sketch
and now you could kind of located by
moving it you'll actually see a whole
late red line for geometry here and if
you look hard enough you can see the
actual center point
down below it moving
now when you get at Centerpoint somewhat
aligned to the center be
for those two intersecting planes are
the center the wheel
you know you're pretty close and you can
just click to trop geometry
and I was gonna ask for some references
and now this is where you have
those two references those planes that
are centered that you could select
and then head close
the first thing you want to do
but this geometry again I'm in wireframe
discuss all easier to see
as you want to make sure that there's
tension relations on all these points
right here there's one missing so go to
the relationship to all
actually constraint the make sure tend
to dislike them
and select these two entities to get the
tea that appears RT should be on all for
those points
that had close
the next thing you want to do is go to
the dimension to all
and agreed to mention all these are all
week dimensions we want to go ahead and
click on 'em
the middle click and leave them as is
for the most part
for these arcs
but then you'll see you have a distance
between these two make sure you
click between those two dots
and then go up your summer and middle
click to drop the dimension
leave it at 1.34
came
make sure you go to the trying here
actually that Dom
have the paper page 19 section 21
and make sure you replicate all these
dimensions who have 1.75 distance from
the largest
center point that the are large dark
Centerpoint to the
intersection arts actually up to that
plane there
we have the reference at everything else
is set to 0
or you could actually at a relationship
that stat
cell
some work as long as you want to mention
still obviously go ahead click on that
large
Burke centre Pointe and then this plane
here
thanks for the reference
the middle click over here City 1.75 see
double click on that
that escape either option 1.75
take them
and you'll see some zeroes here you
could either make sure there's zero
think in this case I have
zero point
2.01 because at this point zero for both
those that make them hard
mentions or you could actually just
establish our relationship over here
using the constraint all cook got a
constraint and the one that looks like
an eyeball which is coincidence
select the center point to the sketch
and the horizontal line
that's like the center point to the
sketch and the vertical line
and then it eliminates the need to have
zero since
to lock it down now you know your
senator
close
now it could shade this
we could see our features in the center
first locked in at least
now we're gonna go ahead hit done and
we'll just text do that
and remove material the process all go
to extrude
was like midplane make sure it's at
least five inches
and Slyke the removed all
it done
also make sure that your accesses turn
out over here the access to all because
we're gonna go ahead and rotate the
surround the access
I with the pattern so as long as just
like feature
so highlights how there's like two for
the tree as extrude one or
actual geometry nice to go to the
feature to all right over here the whole
right hand side
select them
and worse as to mention make sure you
find access
select the access
for the pattern to
go round and you could have five
instances
they could type that 360 divided by five
that term give you something to degrees
and hit the
green checkmark to apply
I have the slots
they just have to put the radii so go to
the rounds
and the route should be 2.125
just select all the edges
showing at the bottom side to you need
to rotate around
up
in the preview should give you
glimpse of what's gonna look like once
it's done
had apply
you could turn off your planes and axes
origins
if you want you can even hide that's
catch
or sketches
cam and there you have it
you have your 3d model created
from a 2d imported AutoCAD drawing

Video Length: 17:03
Uploaded By: vertanux1
View Count: 5,095

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