EverQuest Next Landmark: Developer Diary Advanced Building Tools

EverQuest Next Landmark: Developer Diary Advanced Building Tools


Diario di sviluppo del promettente Everquest Next Landmark! In questo video verrà illustrato nel dettaglio il sistema di costruzione.

Buona visione!
Closed Caption:

when i'm eric smith MD associate
producer never question X never perfect
by Mark
object sounds I rebuilding UI designer
on
here and in the train landmark we're
gonna show you some the more advanced
tools today
so I over the last month a lot of things
change from
gone I threw up more iterations and it's
just really fun exciting to be able to
show you guys how things have changed
the said it was right now I there's a
lot of new stuff but keep in mind that a
lot of this
is still arm not quite final you're
gonna probably see some some debug stop
some stuff that's
definitely not not ready to go out I in
a game itself but I we want us to take
some time and and show you
what we're thinking what direction we're
headed. so you wanna talk about the
such a yes so sessions was actually
change a little bit since last summer
shown it
I'm a lot of people have been asking for
the ability to move the box once you've
actually made a selection
so we've added a widget in their allergy
allow you to move in on any access
so it's a I need to to create a block
I can fill this and I can switch back
and they make another one
make another one and so on
not allow team keeps same proportion on
alternately you could probably do that
a copy and paste but I this this is
allows
more it's quick reiteration basically
it's much faster oh actually could you
bring up past like a linebacker
I'll one other things that I we also
changed as you can see the dotted line
on the bottom that helps in C things
through the through the ground so you
have a better sense of where things are
at which airlines over for um
I think it's Carol we have really focus
on how powerful the toy is an all things
that you can do with it or
so I Americans to show me this this
corner church
earlier and I think that's a pretty good
I pretty good example %uh
up what kind of things you can do you
are talking about what you did for a
quick and has
you can actually change um the sizes of
the brush from and and
I can actually create corners by making
a brush smaller
and bring it up to the corner that
actually makes like to make trying to
make a corner kick ass or something
and make it atty a angle other than 45
degrees
that's the easiest way to do it and keep
in mind that
a lot of this stuff is is still early on
so there's definitely need some more
polished its gonna go into this but
these abuses something to really happy
with and something that we're gonna keep
focusing on
so this is something I've been working
on it in a castle
on facing just I a bunch of upstairs
with columns and arches and what I want
to do is make
this on the other side but on
neared soap so what we can do is we can
actually take this entire thing
copy it on the side
pasted and then hit M
to mir I make sure you interact yeah
so that the benefit me ring is that up
is that you can have it face a different
direction as opposed to just rotating at
is now that his stairs
a line on the same side I which is
something he couldn't do without hearing
it something that people brought up in
the last live streaming
I we just didn't get a chance to show
you its it's been in for a while and
it's a really useful feature
hope they have basically you can see it
now
paste this on the other side and its
aired
I'll we'll certainly talk too much about
good note before
one of the big things that we've got and
now it's the ability to
to move on grid and stay on grid not
just for the cute or what
I also for all are shaped box things he
here I'm actually moving on
I'm I'm on the grid but on a one by one
grid which means you can kinda freely
move the block
if I had GMAC snap to grid mode and this
this is really good what like you're
building a foundation of the house and
you want everything to be perfect with
magical
and you can see how fast I building and
making sure there's no gaps between
everything everything is very tight
and so I feel shoes like a shape black
you can see that
it's really helpful to just do like the
edging
up this piece as well
again it's sticking to the grid which
just makes this so fast
you have to worry about
getting it right right along the edge a
worrying about something hanging off the
just snap to grid and
it again you can you can build really
really quickly but again you not
constrained at any point you could
decide that you wanna go off grid and
and move and as finite at spaces we like
it ain't so
it's a really powerful tool in a really
powerful way to use it
so I these charges are pretty
interesting ship
I'm wanna talk about how you made some
yet so I mean arch pretty
pretty common peace and architecture so
their lotta ways to build arches in our
game
I in this method actually went with a
individual
box and made me kinda abstract arch and
from here you can actually take the
selection tool
grab this whole thing and basically just
no doubt until
it is a sweetheart so fact that works
really wake up
I mean that to you know five seconds and
you guys a lot of questions from
previous live stream so or going try an
answer here a nap
so %uh people are asking if buildings
can flow for to make things that flow
and we absolutely can we do that right
now XO picking a selection volume
and this is gonna plus Lexion volume up
off the ground Phyllis
and while I you have now have a floating
foundation that you can use to build
whatever you want top
before asking if you could use cubans
here for for every tool I every tool we
have you can
you can use it in either mode we've we
found a pretty useful
there was time where I thought maybe we
wouldn't need
cuba specific modes like painting both
turns out when you're doing edging along
things it's really important to have
been nice straight line
so we kept them on on all the tools I
pain is actually good segue into people
are asking if and uses up resources
it does I'm it's important to keep in
mind that when you're painting your not
just
dropping are you not just putting things
on top of other things bigger actually
swapping out what was there for for the
new material
right and when you you remove the open
sure you gain that material back
and you expel the the material that you
are pending with
you can see how iraq's cutting away it
its board member that's not just the
surface boxes that are changing but as
large as the speaker is he worth paying
everything that touches it we're asking
about
interactive props like dorsum and things
like that
they're absolutely fine we have a a
couple a better in process right now
we're not quite ready shawmut they'll be
coming along so keep your eyes peeled
I'm flying in your plots is another
thing that
they came up I flying will be unlocked
the progression
in your plot only we were not going to
let people flyer
everywhere throughout the world that
would just be too powerful and kinda
ruin the game experience
so the boxer size is another thing that
people are curious about we're still
tweaking us
I'm we got a bunch of different zones in
the game what we're trying out different
sizes a
not just boxers are different sizes have
brushes meaning
I'm does the Q I have a one by one
are one by one by one box or two by two
by two box all or three but your battery
box on
were were supplied with all the scales
in trying to see what feels right
ok this is where we're at right now and
we're pretty happy with it are that
about wraps it up for advanced tools
I hopefully we can answer some of your
questions up feel free to
to contact us on Facebook and Twitter
hour on reddit and the thunderstorms as
well so we're
we're watching a waiting and a a social
thing

Video Length: 07:59
Uploaded By: Addicted 2 Games
View Count: 146

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